No rant today. This is just an update on some of my little projects. After my last Buick that I just couldn’t decide on I stuck with a new car, and renderer, rather than playing around. Like I said before my fluids are still a mess, but they’re MUCH better. Maya fluids in Arnold is a no go (I’m missing something I’m sure) because they just take years!! I think next I’m going to try to get FumeFX working with my Arnold version. I hear good things about it.
So first off, here’s my playblast. I animated the car using Craft Director, and did four basic camera moves. I then pulled the playblast of each into After Effects to test out a cut and that then gave me a good idea of what frames to render rather than rendering 200 frames x 4 cameras.
This is the full render and I added some sound of my own. Took a little bit of hunting but I found some guy on YouTube with the same Ferrari doing a donut, so that worked out perfectly. This was comped in Nuke 8 and the grade in After Effects. I’m proud of myself, I pulled in my 3D scene through FBX with some nulls attached to the lights, and then used their 3D positions to place the flares with Optical Flares.
And what’s happening with me? My eyes are starting to wonder; I’d like to get my reel properly done and see what is out there internationally. I’ve got Weta and ILM on my radar but who knows. I can only hope that I won’t be too much of a small fish in a big pond again.
I found some Transformers models and I was keen on using them for something new, but that isn’t happening because they’re terrible. It’s mostly outside shells and none of the bits and pieces. So scrap that idea. Maybe I’ll do something more along the lines of VFX and make something build itself onto my arm a la Iron Man. We’ll see. I may just go crazy into the detail of the mechanism… I’ll try not get carried away again.