So there’s 16 minutes left until the video gets converted on Vimeo… so let’s rant… or something.
What you’ve got here is a good example of lack of direction and vague final goals. I did learn a lot though. I’ve learned that you can’t practically render Maya Fluids with Arnold, that Maxwell is pretty… VERY pretty – but there must be a better choice out there, and that Mental Ray is probably the best thing for Maya Fluids.
I also reinforced my rant that I always have about scripts, storyboards, shot lists, and basic pre-prod stuff. When I started this I had a vague idea of this car running down a road and doing a wheel spin donut type of movement. What a laugh. So I took a car, set up shaders, put it in an environment (learned a lot about proxies), hit render and that took forever. I put it in Maxwell, did shaders, put it in a studio setup, rendered and it took forever. Some of the render times I had shot up to 20 hours a frame. Now that’s ridiculous.
Another thing that this taught me is that you can’t really use a single renderer for everything, not REALLY. I’ve been shifting over to Arnold and using it for my last few productions (professional things at work) and it has so far proven the best in terms of realism, speed, and ease of use. Problem with it though is when I render Maya fluids in Arnold (especially the large puffier clouds) then it takes so long that I would have waited until Christmas. I’m obviously missing something. The same fluid took at most an hour per frame in Mental Ray and looks good.
Moving on…
My little YouTube channel is ready to go. I’ve got a good microphone, tracking hat is ready, show body is all set up, now I must just add content and post my first video.
I recently got a call from a new client to do some logos for an event of theirs due in three days. Obviously wasn’t a problem, two days before the event they suddenly wanted a three minute animation with what was essentially a two page script. An animated power point if you will. Needless to say things didn’t go to plan and they scrapped the animation on the day; they did like the logo animations as far as I know. We actually had time for previews and changes for those. I don’t know what happened on their side that this got left to the last minute so I can’t blame them for the insane deadline. I’m sure I’ve said this before, but pre-prod and proper brief and planning seem to be held in a very low regard, maybe not in the country but definitely in my experience in this city. I have to start putting my foot down, and stop saying yes to everything that comes my way. If us pixel jockeys don’t set the right standard and procedure then things inevitably fall apart. I suppose you could say this is my fault then… hahaha!!
On the same note I’ve also got this director that likes to sit next to me while I work. Who does that? Whoever you let do that, that’s who, stupid, Charl! I’ve actually been ranting with this guy about the lack of planning, shot lists, etc., and he’s concocted all sorts of elaborate explanations for why he has to sit with me while I work. Lack of planning, that’s why.
If I don’t stop now I’m going to make myself angry, I’m already cranky having had such little sleep.