If anyone at all is following this I’m sorry for changing my mind so often… not really…
So in my search for a new renderer I came across a vastly lengthy post on FXGuide http://www.fxguide.com/featured/the-state-of-rendering/
It has been my aim from the beginning to find a renderer that is physically plausible and doesn’t take a lot of twiddling to get a good look. With Mental Ray I would render using all sorts of tricks to get a good look, like occlusion, Global Illumination and Final Gather and all of these aren’t really how light actually works. This is what brought me back to Maxwell. As nice as Maxwell is, it’s not really conducive to quick and easy changes bar the lighting with its fancy fancy multi-light feature. Some of you out there in the bigger VFX houses will probably laugh at this, but more often than not I’ll have a client sit with me and ask for less reflections, more ambient light, less of a shadow, etc. and I just can’t do that with Maxwell without breaking everything into layers and shooting the already expensive render time through the roof. So now I’ve got a dilemma on my hands, on one hand I want physically accurate, on the other hand I want flexibility to basically break physics to keep client happy. So now what?
In comes Arnold. Through all my reading and video tutorials I’ve downloaded it seems to have the best of both worlds as well as being popular amongst the bigger VFX houses out there. It renders similarly to Maxwell but it’s not such a hardcore light simulator as such. It has these things called Arbitrary Output Variables (AOVs) that let you output everything my clients like, and then some; all this at very little extra render time. The main settings are also sample based like in Maxwell, up the samples and balance with the ray depth until you’re happy with the quality. I haven’t 100% switched over yet, but it looks promising. Environment wise it is a little ahead of Maxwell 2.7 (Their previous version) in terms of fog, atmosphere, and fluid effects. You turn it on and the lights in your scene light it up. I’m still confused about the reason for separate reflection and glossy reflection shader settings, but I’m sure I’ll figure out why soon.
In the mean time I’ve redone my car in Maxwell and it’s going to render for another four days, so I’m not starting that over. My original Mental Ray render was taking a good 20 hours a frame. Either I did something wrong or the amount of plants and geometry was just crazy… the Maxwell render has no such plant life – it’s in a studio. Yeah yeah it’s cheating but it looks good. It’s only a reel intro, I must stop faffing and do a new project.
Right now it’s lunch time… off to MacDonald’s 🙂