Finally I’ve had some time to have a good look at my renders. This fluid render taking up to three days, I felt, was not a realistic. So having a good look at the scene I realised that I would not need the shadow passes I was pushing out; turned those things off. I also decided to turn the texture of the fluid off and it made no difference. Very curious thing that, I think it has something to do with that scale. Working to scale has thrown a couple curve balls my way; I don’t usually work to scale. I usually sit there with things the size they are, sitting comfortably on the standard grid. I’ll have to experiment some more.
So now the renders are MUCH faster (I’ve had to start over but hey, there’s no deadline and this is helping me learn; you never stop learning).
In the mean time Render10 is still doing it’s thing with the main colour. It makes no difference in the end but Render10 for some reason can’t access the fluid cache so it’s better used on the colour pass.
Hopefully this thing will be done soon…